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Basic Operations

Four additions are made to the "Render" pulldown in Moray's main screen:  Render, Animation, Timeline, and Options.  Figure 1 shows them, as added below the standard "Render Options" entry for Moray.

Added Menu Items

Using the Keyframer

If the animation plugin properly loads, then there will be additional controls added to Moray.  At the bottom of the Moray window, there will be a row of controls just above the status bar (see Figure 2).  The keyframer is activated by clicking on the button at the far left that looks like a white key.

Any changes made to the scene while the keyframer is not active (key button is up and white) will be stored at time/frame 0.

Animation Control

To set a keyframe for an object:
Several options are available from the keyframe button.  If you right click on it, you will see the popup menu shown in Figure 3.  From this menu, you can set or delete keys, or open the animation options dialog.

Key Menu - Basic

When you move the slider (or change the value in the edit box), the color of the key in the keyframe button will be one of three things:
Setting a key:

First go to the frame you want to set the key at (which is normally by using the slider, but could be through the "current frame" field in the animations options dialog).

If there isn't already a key at that frame (key icon is either white or green), then either move the object or use the popup menu on the keyframe button to force a key (see Figure 5).  A key can be forced for: the currently selected object, the entire object (ancestors and children of a selected part of a group/CSG object), and all objects in the scene.  The keyframe button will turn yellow, indicating that a key is set.

Key Menu - Set

Deleting a key:

Go to the frame where you want to delete the key.  If the key icon is yellow then click on it to remove the key.  If the key icon isn't yellow, then there isn't a key at that frame.  You can also force the removal of keys by right clicking on the key icon and choosing how to delete keys at either the current point in time (by selected object, entire object, all keys at this frame), or all keys for the entire scene.

Key Menu - Delete

Copying a key:

Currently you can only copy keys from one point in time to another for a single object.  There is no way to copy keys from one object to another one.

Select the object and go to the frame you want to copy.  Now hold down the shift key and go to the frame you want to copy it to (using either slider or edit box). Set the key at the new frame (you can do this by either modifying the object or by forcing a key as described in the "Setting a Key" part of the section on "Using the Keyframer".