AnimPlugin.exe, should have put the libraries that make up this package
into the appropriate places. If not, then you can manually place the
To add this renderer plugin to Moray, you need to put the enclosed DLL's
into a couple of different places:
- AnimPlugin.dll and AnimGuiExt.dll both go into your plugin directory.
Note that they must both go into the same directory - this could be important
if you are using multiple plugin directories.
- Polyray2.dll goes into the main Moray directory, or into a directory
on your PATH.
Making the connection to POV-Ray
In order to build animations using POV-Ray as the renderer, a POV-Ray GUI
extension is provided. This extension (in the form of a DLL), must
be located in the same directory as AnimPlugin.dll, or somewhere on your
If the Animation plugin communications is being recognized, you should the
at the top of the POV-Ray messages window. This shows it has been loaded
properly. If, on the other hand, the connection isn't made, you may see this
GUI Extension 'Moray Animation Plugin' loaded from 'AnimGuiExt.dll'
Report any problems to Alexander Enzmann <email@example.com>
Could not load GUI Extension 'AnimGuiExt.dll'
This indicates that although the animation plugin has told POV-Ray how to
make the connection, either the dll isn't in the proper place (the Moray
plugin directory), has been renamed somehow, or has been corrupted.
If POV-Ray tried and failed to load AnimGuiExt.dll, then look in the file
"pvengine.ini" (which will be in the "ini" subdirectory of the main POV-Ray
directory). There should be entries that look like this:
Make sure the line that starts with ExtDll29 has the correct directory and
name for the animation plugin. The path should be the main Moray directory
followed by "Plugins", followed by "AnimGuiExt.dll". If this is incorrect,
fix it and then restart POV-Ray.
[Note also that POV-Ray won't be invoked for animations unless you also select
it as the renderer in the rendering options dialog.]